Designing what you see in What Remains of Edith Finch – Red Bull International

“To call What Remains of Edith Finch ‘a hit’ might be a bit of an understatement. As developers Giant Sparrow’s second game, the previously released The Unfinished Swan had already garnered widespread acclaim for its interesting ideas and motifs, as you literally paint the world to life. The emotionally driven narrative first-person adventure What Remains of Edith Finch, however, launched the team into the stratosphere, with multiple awards for best storytelling, best indie game, and many more. Now available on Nintendo Switch, if you’re yet to witness its charms, there’s no time like the present.

But when you play a game and are enraptured by every second of it, you’d be forgiven for thinking about the masterpiece before your eyes as a whole. The truth is, of course, multiple members of a team come together in their various departments to make what you eventually play so special. Speaking to Chris Bell, lead game designer, and Brandon Martynowicz, art lead, we wanted to find out just how things work at Giant Sparrow and how they created the look of What Remains of Edith Finch.”

Read the full interview on Red Bull International.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s